GAME RULE INFORMATION
Alignment: Any.
Hit Die: d10.
Class Skills:The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
Skill Points at 1st Level: (2 + Int modifier) x 4.
Skill Points at Each Additional Level: 2 + Int modifier.
Hit Die: d10.
Class Skills:The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
Skill Points at 1st Level: (2 + Int modifier) x 4.
Skill Points at Each Additional Level: 2 + Int modifier.
Class Features
All of the following are class features of the fighter.
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, and18th) with the exception of Level 20. These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for any bonus feat selected, including ability score requirements and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Elusive Attack (Ex)[3rd, 9th, 15th]: Starting at third level if a fighter performs a full attack and strikes with all of his attacks he gains a +1 dodge bonus to AC against all creatures struck until the end of his next turn. This bonus increase to a +2 at ninth level and +3 at fifteenth.
Counter Attack (Ex)[5th, 11th, 17th]: Starting at fifth level a fighter gains a +1 bonus to his attack whenever he performs an Attack of Oppurtunity. This bonus increase to +2 at eleventh level and a +3 at seventeenth level.
Empowered Attack (Ex)[7th, 13th, 19th]: Starting at seventh level when a fighter performs a full attack and strikes with all of his attacks he gains a +1 to damage for all of his attacks. This bonus increases to a +2 at thirteenth level and a +3 at nineteenth level.
Overwhelming Attack (Ex) [20th Level]: Starting at twentieth level when a fighter confirms a critical hit, he may attempt to perform an Overwhelming Attack. In order to perform an Overwhelming Attack a fighter must confirm his critical a second time with a -2 penalty. If the fighter successfully confirms the critical a second time his Overwhelming Attack performs Max damage on the recipient of the attack.
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, and18th) with the exception of Level 20. These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for any bonus feat selected, including ability score requirements and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Elusive Attack (Ex)[3rd, 9th, 15th]: Starting at third level if a fighter performs a full attack and strikes with all of his attacks he gains a +1 dodge bonus to AC against all creatures struck until the end of his next turn. This bonus increase to a +2 at ninth level and +3 at fifteenth.
Counter Attack (Ex)[5th, 11th, 17th]: Starting at fifth level a fighter gains a +1 bonus to his attack whenever he performs an Attack of Oppurtunity. This bonus increase to +2 at eleventh level and a +3 at seventeenth level.
Empowered Attack (Ex)[7th, 13th, 19th]: Starting at seventh level when a fighter performs a full attack and strikes with all of his attacks he gains a +1 to damage for all of his attacks. This bonus increases to a +2 at thirteenth level and a +3 at nineteenth level.
Overwhelming Attack (Ex) [20th Level]: Starting at twentieth level when a fighter confirms a critical hit, he may attempt to perform an Overwhelming Attack. In order to perform an Overwhelming Attack a fighter must confirm his critical a second time with a -2 penalty. If the fighter successfully confirms the critical a second time his Overwhelming Attack performs Max damage on the recipient of the attack.
Fighter | |||||
Level | Attack Bonus | Fortitude Save | Reflex Save | Will Save | Special |
1 | +1 | +2 | +0 | +0 | Fighter Bonus Feat |
2 | +2 | +3 | +0 | +0 | Fighter Bonus Feat |
3 | +3 | +3 | +1 | +1 | Elusive Attack +1 |
4 | +4 | +4 | +1 | +1 | Fighter Bonus Feat |
5 | +5 | +4 | +1 | +1 | Counter Attack +1 |
6 | +6/+1 | +5 | +2 | +2 | Fighter Bonus Feat |
7 | +7/+2 | +5 | +2 | +2 | Empowered Attack +1 |
8 | +8/+3 | +6 | +2 | +2 | Fighter Bonus Feat |
9 | +9/+4 | +6 | +3 | +3 | Elusive Attack +2 |
10 | +10/+5 | +7 | +3 | +3 | Fighter Bonus Feat |
11 | +11/+6/+1 | +7 | +3 | +3 | Counter Attack +2 |
12 | +12/+7/+2 | +8 | +4 | +4 | Fighter Bonus Feat |
13 | +13/+8/+3 | +8 | +4 | +4 | Empowered Attack +2 |
14 | +14/+9/+4 | +9 | +4 | +4 | Fighter Bonus Feat |
15 | +15/+10/+5 | +9 | +5 | +5 | Elusive Attack +3 |
16 | +16/+11/+6/+1 | +10 | +5 | +5 | Fighter Bonus Feat |
17 | +17/+12/+7/+2 | +10 | +5 | +5 | Counterattack +3 |
18 | +18/+13/+8/+3 | +11 | +6 | +6 | Fighter Bonus Feat |
19 | +19/+14/+9/+4 | +11 | +6 | +6 | Empowered Attack +3 |
20 | +20/+15/+10/+5 | +12 | +6 | +6 | Overwhelming Attack |