GAME RULE INFORMATION
REQUIREMENTS
Alignment: Lawful
Religion: Must be a worshiper of Leto
Skills: Knowledge (Arcana) 5 ranks, (Religion) 5 Ranks, Spellcraft 5 Ranks, Intimidate 5 Ranks
Feats: Precocious Apprentice, Energy Substitution (Fire)
Special: Cannot posses any Divine Spellcasting
Special: Must have performed and survived the Flaming Dagger Ritual
Class Statistics
Hit Die: d8.
Class Skills: The Flame of Leto’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana/history/religion/the planes) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at Each Additional Level: 2 + Int modifier.
Class Features
All of the following are class features of the Flame of Leto.
Weapon and Armor Proficiency: Flames of Leto gain no new proficiencies.
Spellcasting: A Flame of Leto casts divine spells, which are drawn from the cleric spell list. However, they are not allowed to cast chaotic spells.
To cast a spell, a Flame of Leto must have a Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric’s spell is 10 + the spell level + the Flame of Leto’s Charisma modifier.
Like other spellcasters, a Flame of Leto can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table below. In addition, he receives bonus spells per day if he has a high Charisma score.
Flames of Leto meditate or pray for their spells. Each Flame of Leto must meditate at dawn and must spend 1 hour in quiet contemplation or supplication to clear his mind so he can cast his daily allotment of spells. A Flame of Leto may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
Domain: [2nd Level]: The character gains access to the Oracle domain. The character gains the granted power associated with the domain (+2 caster level for divination spells), and can choose the spells in that domain as her daily domain spells.
Fire Resistance: (Ex) [4th Level]: The Flame of Leto gains Fire Resistence/5.
Spontaneous Healer/Wounder: [6th Level]: You can use your spellcasting ability to spontaneously cast cure or inflict spells (from your class spell list) just as a cleric can. You may use this ability a total number of times per day equal to your Charisma modifier. If the Flame of Leto is of a Good Alignment they may cast cure spells spontaneously, if they are of an evil alignment they may cast inflict spells spontaneously, if they are of a neutral alignment they must choose whether they wish to cast cure or inflict spells spontaneously and that decision becomes permanent and does not change regardless of alignment shifts.
Spell Resistance: (Ex) [8th Level]: At 8th level, a Flame of Leto gains spell resistance equal to her current Flame of Leto level + 10 + Charisma Modifier. In order to affect the Flame of Leto with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Flame of Leto's spell resistance.
Divine Fire: (Su) [10th Level]: The Flame of Leto gains the ability to change divine spell energy into divine fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack with long range (400 feet + 40 feet/level of Flame of Leto) that deals 1d6 points of damage per class level of the Flame of Leto plus 1d6 points of damage per level of the spell used to create the effect.
Alignment: Lawful
Religion: Must be a worshiper of Leto
Skills: Knowledge (Arcana) 5 ranks, (Religion) 5 Ranks, Spellcraft 5 Ranks, Intimidate 5 Ranks
Feats: Precocious Apprentice, Energy Substitution (Fire)
Special: Cannot posses any Divine Spellcasting
Special: Must have performed and survived the Flaming Dagger Ritual
Class Statistics
Hit Die: d8.
Class Skills: The Flame of Leto’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana/history/religion/the planes) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at Each Additional Level: 2 + Int modifier.
Class Features
All of the following are class features of the Flame of Leto.
Weapon and Armor Proficiency: Flames of Leto gain no new proficiencies.
Spellcasting: A Flame of Leto casts divine spells, which are drawn from the cleric spell list. However, they are not allowed to cast chaotic spells.
To cast a spell, a Flame of Leto must have a Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric’s spell is 10 + the spell level + the Flame of Leto’s Charisma modifier.
Like other spellcasters, a Flame of Leto can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table below. In addition, he receives bonus spells per day if he has a high Charisma score.
Flames of Leto meditate or pray for their spells. Each Flame of Leto must meditate at dawn and must spend 1 hour in quiet contemplation or supplication to clear his mind so he can cast his daily allotment of spells. A Flame of Leto may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
Domain: [2nd Level]: The character gains access to the Oracle domain. The character gains the granted power associated with the domain (+2 caster level for divination spells), and can choose the spells in that domain as her daily domain spells.
Fire Resistance: (Ex) [4th Level]: The Flame of Leto gains Fire Resistence/5.
Spontaneous Healer/Wounder: [6th Level]: You can use your spellcasting ability to spontaneously cast cure or inflict spells (from your class spell list) just as a cleric can. You may use this ability a total number of times per day equal to your Charisma modifier. If the Flame of Leto is of a Good Alignment they may cast cure spells spontaneously, if they are of an evil alignment they may cast inflict spells spontaneously, if they are of a neutral alignment they must choose whether they wish to cast cure or inflict spells spontaneously and that decision becomes permanent and does not change regardless of alignment shifts.
Spell Resistance: (Ex) [8th Level]: At 8th level, a Flame of Leto gains spell resistance equal to her current Flame of Leto level + 10 + Charisma Modifier. In order to affect the Flame of Leto with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Flame of Leto's spell resistance.
Divine Fire: (Su) [10th Level]: The Flame of Leto gains the ability to change divine spell energy into divine fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack with long range (400 feet + 40 feet/level of Flame of Leto) that deals 1d6 points of damage per class level of the Flame of Leto plus 1d6 points of damage per level of the spell used to create the effect.
Flame of Leto | ||||
Level | Attack Bonus | Fortitude Save | Reflex Save | Will Save |
1 | +0 | +2 | +0 | +2 |
2 | +1 | +3 | +0 | +3 |
3 | +2 | +3 | +1 | +3 |
4 | +3 | +4 | +1 | +4 |
5 | +3 | +4 | +1 | +4 |
6 | +4 | +5 | +2 | +5 |
7 | +5 | +5 | +2 | +5 |
8 | +6/+1 | +6 | +2 | +6 |
9 | +6/+1 | +6 | +3 | +6 |
10 | +7/+2 | +7 | +3 | +7 |
Flame of Leto | Spells /day | ||||||||||
Level | Special | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
1 | Spellcasting | 4 | 2 | - | - | - | - | - | - | - | - |
2 | Domain (Oracle) | 5/1 | 3/1 | 0/1 | - | - | - | - | - | - | - |
3 | 5/1 | 3/1 | 1/1 | 0/1 | - | - | - | - | - | - | |
4 | Fire Resistance 5 | 6/1 | 3/1 | 2/1 | 1/1 | 0/1 | - | - | - | - | - |
5 | 6/1 | 3/1 | 3/1 | 2/1 | 1/1 | 0/1 | - | - | - | - | |
6 | Spontaneous Healer/Wounder | 6/1 | 3/1 | 3/1 | 3/1 | 2/1 | 1/1 | 0/1 | - | - | - |
7 | 6/1 | 4/1 | 3/1 | 3/1 | 3/1 | 2/1 | 1/1 | 0/1 | - | - | |
8 | Spell Resistance | 6/1 | 4/1 | 3/1 | 3/1 | 3/1 | 3/1 | 2/1 | 1/1 | 0/1 | - |
9 | 6/1 | 5/1 | 3/1 | 3/1 | 3/1 | 3/1 | 3/1 | 2/1 | 1/1 | 0/1 | |
10 | Divine Fire | 6/1 | 5/1 | 4/1 | 3/1 | 3/1 | 3/1 | 3/1 | 3/1 | 2/1 | 1/1 |