Asmodeus: (LE) The Devil King of the Nine Layers of Hell is thoroughly evil and malicious, reveling in hatred and strife. He hopes to either dominate or subsume all other deities, to demonstrate his supreme power. Those who upset or curse the Devil King meet their makers earlier and more painfully than most. With dominion over the armies of the Nine Hells, his troublesome archnemises is Zaphikeal. His favored weapon is the trident.
Azureass: (CG) The patron deity of storms, travel, and honor, Azureass is also known as the Stormbringer or the Noble Giant. Formerly a Storm Giant, the fatherly head of the human’s pantheon is jovial and sociable. His firm belief in honor and drink led to a friendly relationship with Moradin and a bitter hatred for the oppression of Asmodeus. His worship is common among warriors, who look to him to find strength, admiration, and victory in battle. His favored weapon is the halberd.
Caedhros: (NG) The god of magic itself, he is known as the Master of Magic. Unlike other deities, Caedhros exists because of magic and magic users. The sheer number of creatures that practice magic, study magic or use magical forces is so great, that Caedhros’s godhood manifested as a necessary result. He is one of the only deities able to bridge the gap between good and evil, as magic is a force used by all. As a result, Caedhros has been associated with almost every diety from Zaphikeal to Asmodeus. He mostly appreciates his friendly rivalry with Corellon. This is partly because of Corellon’s guardianship of the High Elven Magics, partly because Caedhros himself was of Elven decent in his mortal life. His favored weapon is the rapier.
Corellon: (LG) The head of the elven pantheon, he is known as the Protector and Preserver of Life, Ruler of all Elves. Representative of the sun, Corellon is the creator and protector of the elf race, along with his companion Sehanine. He governs many things held in highest esteem among elves, such as nobility, crafts, poetry and warfare. Elves, half-elves, and bards worship him in attempt to seek his favor, as he reigns over High Elven Magic and controls the gates of Arvandor. His favored weapon is the longsword.
Ghanima: (NG) Appearing to her followers as a water elemental, she is known as the Water Bearer or the Life Bringer. She reigns as the goddess of witches, water, femininity and fertility. She is revered by the inhabitants of desert clans and sailors alike, who appreciate the life giving waters she provides. Ghanima cares deeply for her followers and her serene and peaceful presence calms even the most troubled hearts. Her favored weapon is the ranseur.
Great Mother: (CG) This goddess of the Halflings and Gnomes is also often called the Silent Mother, or the Blessed One. The Great Mother is the creator and protector of the Halfling and Gnome races, each claiming her and worshipping in their own way. She is represented by nature itself and espouses harmony and fertility among her people. Her followers hope to lead joyous, fruitful lives by sharing in her kindness and bounty. Her favored weapon is the scythe.
Gruumsh: (CE) The chief god of the orcs is known as One-Eye and He-Who-Never-Sleeps. Gruumsh calls on his followers to be strong, to cull the weak from their numbers, and to take all the territory that Gruumsh thinks is rightfully theirs (which is almost everything). He harbors a special hatred for Corellon, and Moradin. Gruumsh’s favored weapon is the spear.
Indrid: (CE) The god of death, madness and undeath is also hailed as the Archlich of Necromancy, and the Lord of CloudRod. He is a strict, methodical, and spiteful god who is obsessed with science and experimenting on both living and dead creatures. He holds life and death as the two halves of existence, but claims that the foundation for true knowledge lies in between them. For this reason he is venerated by liches, necromancers, and others seeking to extend their lives through unnatural and sacrificial means. His favored weapon is the longspear.
Kilgarrah: (LN) The Father of All Dragons, Kilgarrah draws worship from all those who respect the ancient ways, particularly those carrying the draconic bloodline and the arcanists who learned from them. The father of Bahamut and Tiamat, in his age, Kilgarrah has become the embodiment of true Justice. His desire to show his sons equal favor has formed him as a great arbiter. He respects his closest colleague Moradin, as the dwarves have long since begun to take on the traits of his kin, in particular steadfastness and gem hoarding. His favored weapon is the dire flail.
Leto: (LN) The prophetic deity of the sun, fire, and war is also known as the Tyrant of the Sands or the Sun Master. Leto is strict and tyrannical, but those who survive his harsh hand have proven their strength. The desert people pay him tribute and hope that he will protect them, as he protected the first peoples taking up residence in the sands. Steadfast worshippers of Leto swear that they have received visions of the future which have been attributed to somehow finding his favor. His favored weapon is the punching dagger.
Lolth: (NE) Believed by some to be Araunshee reborn, she is also known as The Great Drow Queen, Spider Queen and The Betrayer. She is a cruel and capricious deity who has taken up residence as a demoness in the abyss where she enslaves men, elves, and frankly, anyone else who crosses her. She thrives on death, destruction, and torture. Lolth is the preserver of fear. Corellon banished her to the abyss and expelled her from the Elven Pantheon after she betrayed him to Gruumsh, and some day she vows to show Corellon no mercy. Her favored weapon is the dagger.
Lord Darcia: (N) Progenitor of the Dar’shy, Lord Darcia is also known as The Night Lord of the Forest, and Father Wolf. He is a vengeful deity who was born out of the torment of his natural born subjects. Lord Darcia scorns the unrelenting wastefulness and oppression that has been brought by civilization to his land, and will continue to push back against it night by night. As the deity of magical creatures, forests, and natural magic he believes that intelligent beings cannot live in harmony with the wild without requiring the destruction of one in the name of the other. His favored weapon is the falchion.
Moradin: (LG) The god of the dwarfs is often called the Soul Stone Forger, or the Great Creator. Moradin forged the first dwarves out of metal and gems and breathed his life into them. He governs the hearts and sciences of the dwarves: smithing, metalworking, engineering, and war. Moradin has established a give and take rapport, filled with one-upmanship, when it comes to his colleague Kilgarrah, with whom he shares some of his warriors, although he occasionally finds Kilgarrah less than idealistic. His favored weapon is the warhammer.
Phaquin: (CN) The god of libations, the hunt, archery and secrets, is often called the Great Hunter or the Gatherer of Secrets. He is a perfect shot who enjoys a good chase, no matter what, or who, the prey may be. He encourages his followers to perfect their trade, but not to the detriment of their moods. A trickster at heart, Phaquin understands that a well timed ale or a convenient hand of cards can work wonders when you are in need of a particularly juicy piece of information. His favored weapon is the longbow.
Sehanine: (NG) Also known as The Moon Maiden, the goddess Sehanine exerts the forces of the moon. Her worshippers feel their pull in their souls like tides in the ocean. Sehanine’s followers often become clerics, as the goddess holds most undead to be blasphemous. As the current wife to Corellon, she commands the respect of the elven people, while acting as a protector and adoring patron to the half-elves as well. Her favored weapon is the quarterstaff.
Sky Father: (NG) The god of weather and the skies has also been called the Father of Us All, and the Lord Above Us. He preserves the balance and cycle of all things, while mastering the intricate balances between the rains and the heavens. He anticipates that his followers will see the way their own lives reflect the patterns in the skies and encourages his followers to learn from the lightning and revel in the calm before the storms. His favored weapon is the javelin.
Zaphikeal: (LG) The High King of the Seven Layers of Celestia is also known as the Watcher. Zaphikeal is the keeper of unborn souls and the deity who blesses new ventures. He represents the perfect good, and perfect mercy. He is the commander of the legions of solars, which he hopes will one day thwart his arch rival Asmodeus. His favored weapon is the greatsword.
Azureass: (CG) The patron deity of storms, travel, and honor, Azureass is also known as the Stormbringer or the Noble Giant. Formerly a Storm Giant, the fatherly head of the human’s pantheon is jovial and sociable. His firm belief in honor and drink led to a friendly relationship with Moradin and a bitter hatred for the oppression of Asmodeus. His worship is common among warriors, who look to him to find strength, admiration, and victory in battle. His favored weapon is the halberd.
Caedhros: (NG) The god of magic itself, he is known as the Master of Magic. Unlike other deities, Caedhros exists because of magic and magic users. The sheer number of creatures that practice magic, study magic or use magical forces is so great, that Caedhros’s godhood manifested as a necessary result. He is one of the only deities able to bridge the gap between good and evil, as magic is a force used by all. As a result, Caedhros has been associated with almost every diety from Zaphikeal to Asmodeus. He mostly appreciates his friendly rivalry with Corellon. This is partly because of Corellon’s guardianship of the High Elven Magics, partly because Caedhros himself was of Elven decent in his mortal life. His favored weapon is the rapier.
Corellon: (LG) The head of the elven pantheon, he is known as the Protector and Preserver of Life, Ruler of all Elves. Representative of the sun, Corellon is the creator and protector of the elf race, along with his companion Sehanine. He governs many things held in highest esteem among elves, such as nobility, crafts, poetry and warfare. Elves, half-elves, and bards worship him in attempt to seek his favor, as he reigns over High Elven Magic and controls the gates of Arvandor. His favored weapon is the longsword.
Ghanima: (NG) Appearing to her followers as a water elemental, she is known as the Water Bearer or the Life Bringer. She reigns as the goddess of witches, water, femininity and fertility. She is revered by the inhabitants of desert clans and sailors alike, who appreciate the life giving waters she provides. Ghanima cares deeply for her followers and her serene and peaceful presence calms even the most troubled hearts. Her favored weapon is the ranseur.
Great Mother: (CG) This goddess of the Halflings and Gnomes is also often called the Silent Mother, or the Blessed One. The Great Mother is the creator and protector of the Halfling and Gnome races, each claiming her and worshipping in their own way. She is represented by nature itself and espouses harmony and fertility among her people. Her followers hope to lead joyous, fruitful lives by sharing in her kindness and bounty. Her favored weapon is the scythe.
Gruumsh: (CE) The chief god of the orcs is known as One-Eye and He-Who-Never-Sleeps. Gruumsh calls on his followers to be strong, to cull the weak from their numbers, and to take all the territory that Gruumsh thinks is rightfully theirs (which is almost everything). He harbors a special hatred for Corellon, and Moradin. Gruumsh’s favored weapon is the spear.
Indrid: (CE) The god of death, madness and undeath is also hailed as the Archlich of Necromancy, and the Lord of CloudRod. He is a strict, methodical, and spiteful god who is obsessed with science and experimenting on both living and dead creatures. He holds life and death as the two halves of existence, but claims that the foundation for true knowledge lies in between them. For this reason he is venerated by liches, necromancers, and others seeking to extend their lives through unnatural and sacrificial means. His favored weapon is the longspear.
Kilgarrah: (LN) The Father of All Dragons, Kilgarrah draws worship from all those who respect the ancient ways, particularly those carrying the draconic bloodline and the arcanists who learned from them. The father of Bahamut and Tiamat, in his age, Kilgarrah has become the embodiment of true Justice. His desire to show his sons equal favor has formed him as a great arbiter. He respects his closest colleague Moradin, as the dwarves have long since begun to take on the traits of his kin, in particular steadfastness and gem hoarding. His favored weapon is the dire flail.
Leto: (LN) The prophetic deity of the sun, fire, and war is also known as the Tyrant of the Sands or the Sun Master. Leto is strict and tyrannical, but those who survive his harsh hand have proven their strength. The desert people pay him tribute and hope that he will protect them, as he protected the first peoples taking up residence in the sands. Steadfast worshippers of Leto swear that they have received visions of the future which have been attributed to somehow finding his favor. His favored weapon is the punching dagger.
Lolth: (NE) Believed by some to be Araunshee reborn, she is also known as The Great Drow Queen, Spider Queen and The Betrayer. She is a cruel and capricious deity who has taken up residence as a demoness in the abyss where she enslaves men, elves, and frankly, anyone else who crosses her. She thrives on death, destruction, and torture. Lolth is the preserver of fear. Corellon banished her to the abyss and expelled her from the Elven Pantheon after she betrayed him to Gruumsh, and some day she vows to show Corellon no mercy. Her favored weapon is the dagger.
Lord Darcia: (N) Progenitor of the Dar’shy, Lord Darcia is also known as The Night Lord of the Forest, and Father Wolf. He is a vengeful deity who was born out of the torment of his natural born subjects. Lord Darcia scorns the unrelenting wastefulness and oppression that has been brought by civilization to his land, and will continue to push back against it night by night. As the deity of magical creatures, forests, and natural magic he believes that intelligent beings cannot live in harmony with the wild without requiring the destruction of one in the name of the other. His favored weapon is the falchion.
Moradin: (LG) The god of the dwarfs is often called the Soul Stone Forger, or the Great Creator. Moradin forged the first dwarves out of metal and gems and breathed his life into them. He governs the hearts and sciences of the dwarves: smithing, metalworking, engineering, and war. Moradin has established a give and take rapport, filled with one-upmanship, when it comes to his colleague Kilgarrah, with whom he shares some of his warriors, although he occasionally finds Kilgarrah less than idealistic. His favored weapon is the warhammer.
Phaquin: (CN) The god of libations, the hunt, archery and secrets, is often called the Great Hunter or the Gatherer of Secrets. He is a perfect shot who enjoys a good chase, no matter what, or who, the prey may be. He encourages his followers to perfect their trade, but not to the detriment of their moods. A trickster at heart, Phaquin understands that a well timed ale or a convenient hand of cards can work wonders when you are in need of a particularly juicy piece of information. His favored weapon is the longbow.
Sehanine: (NG) Also known as The Moon Maiden, the goddess Sehanine exerts the forces of the moon. Her worshippers feel their pull in their souls like tides in the ocean. Sehanine’s followers often become clerics, as the goddess holds most undead to be blasphemous. As the current wife to Corellon, she commands the respect of the elven people, while acting as a protector and adoring patron to the half-elves as well. Her favored weapon is the quarterstaff.
Sky Father: (NG) The god of weather and the skies has also been called the Father of Us All, and the Lord Above Us. He preserves the balance and cycle of all things, while mastering the intricate balances between the rains and the heavens. He anticipates that his followers will see the way their own lives reflect the patterns in the skies and encourages his followers to learn from the lightning and revel in the calm before the storms. His favored weapon is the javelin.
Zaphikeal: (LG) The High King of the Seven Layers of Celestia is also known as the Watcher. Zaphikeal is the keeper of unborn souls and the deity who blesses new ventures. He represents the perfect good, and perfect mercy. He is the commander of the legions of solars, which he hopes will one day thwart his arch rival Asmodeus. His favored weapon is the greatsword.